Yes, Clang is definitely more focused and colorful at error reporting than GCC.
It might compile faster than GCC (though I didn't observe that).
Running my own graphics program showed Clang generated executable to be slightly slower than GCC generated executable. Frame-rate was 0.22% less and CPU utilization was 4.37% less for Clang generated executable.
Here's the raw data for those who are interested:
Clang generated executable:
44.151 FPS
Consumed 1 second of CPU time every 9.544 seconds
GCC generated executable:
44.247 FPS
Consumed 1 second of CPU time every 9.980 seconds
It might compile faster than GCC (though I didn't observe that).
Running my own graphics program showed Clang generated executable to be slightly slower than GCC generated executable. Frame-rate was 0.22% less and CPU utilization was 4.37% less for Clang generated executable.
Here's the raw data for those who are interested:
Clang generated executable:
44.151 FPS
Consumed 1 second of CPU time every 9.544 seconds
GCC generated executable:
44.247 FPS
Consumed 1 second of CPU time every 9.980 seconds
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